"Nintendo Wii U Gameplay, Asymmetry in Game Design" | |
Upload Date | October 4, 2012 |
Length | 6:28 |
Link | Nintendo Wii U Gameplay, Asymmetry in Game Design |
Episode Guide | |
Episode 2 | |
Series | Digressing & Sidequesting |
Host(s) | Ronnie Edwards |
← previous "Hit Points and Health Bars" |
next → "Survival Horror Video Games, The Progressive Gaming Genre" |
Video Guide | |
← previous "Lavender Town, Pachinko, and Pikachu" |
next → "Game Theory Opening Theme, Science Blaster" |
Nintendo Wii U Gameplay, Asymmetry in Game Design is the 2nd episode of Digressing & Sidequesting on The Game Theorists.
Description[]
With the Nintendo Wii U ready for release, everyone is talking about Wii U gameplay. But what is asymmetry in video games? Is it just a gimmick that will make the Wii U unbalanced? This week, Ronnie looks at symmetry and balance in game design and how the Nintendo Wii U is far from the first video game console to feature this style of gameplay.