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"Nintendo Wii U Gameplay, Asymmetry in Game Design"
Nintendo Wii U Gameplay, Asymmetry in Game Design
Upload Date October 4, 2012
Length 6:28
Link Nintendo Wii U Gameplay, Asymmetry in Game Design
Episode Guide
Episode 2
Series Digressing & Sidequesting
Host(s) Ronnie Edwards
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"Hit Points and Health Bars"
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"Survival Horror Video Games, The Progressive Gaming Genre"
Video Guide
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"Lavender Town, Pachinko, and Pikachu"
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"Game Theory Opening Theme, Science Blaster"

Nintendo Wii U Gameplay, Asymmetry in Game Design is the 2nd episode of Digressing & Sidequesting on The Game Theorists.

Description Edit

With the Nintendo Wii U ready for release, everyone is talking about Wii U gameplay. But what is asymmetry in video games? Is it just a gimmick that will make the Wii U unbalanced? This week, Ronnie looks at symmetry and balance in game design and how the Nintendo Wii U is far from the first video game console to feature this style of gameplay.

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