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|Five Nights at Freddy's|
|Release Date|| FNAF: August 8, 2014|
FNAF 2: November 10, 2014
FNAF 3: March 2, 2015
FNAF 4: July 23, 2015
FNAF World: January 21, 2016
Sister Location: October 7, 2016
|Playlist||Five Nights at Freddy's Theories|
|Theorist Game Guide|
Game Information Edit
Five Nights at Freddy's Edit
You controls Mike Schmidt, a security guard hired to work the night shift at Freddy Fazbear's Pizza from midnight to 6 AM. The animatronics, which are allowed to walk around at night to prevent their servos from locking up, attack anyone in the restaurant after closing time, presumably because humans resemble naked endoskeletons. The animatronics are Freddy Fazbear, who only appears on later nights on the right, but can sneak into the office; Bonnie, who only appears on the left and can teleport; Chica, who appears on the right and will linger there; and Foxy, who requires occasional camera checks lest he run out of Pirate's Cove directly into the office. who The player can monitor their activity through security cameras, as well as two doors on either side of the office, and lights to check outside the door. Use of the cameras, doors, and lights will drain power. If the power runs out before your shift ends, all lights turn off, all closed doors open, and Freddy's face flickers with light as a tune plays in the background. If the night doesn't end at that time, Freddy will kill the player. Once the first five nights are beaten, a sixth night will be unlocked, and after that a seventh night with customizable AI for the four main animatronics. A fifth animatronic, Golden Freddy, can appear and will crash the game. Until Night 4, the player will receive phone messages from "Phone Guy", who gives the player tips and advice, and tell the player some information about the history of the restaurant, until he is killed on his Night 4 by an animatronic. On Night 5, only a garbled, distorted voice and static (presumably recorded by an animatronic) is played.
Five Nights at Freddy's 2 Edit
Taking place in what MatPat theorized was the previous restaurant location, the player controls Jeremy Fitzgerald as he survives another five nights from 12 to 6. The four original animatronics are old and heavily damaged. New animatronics include "Toy" versions of Freddy, Bonnie, and Chica (who is slimmer and holds a cupcake in her hand); Mangle, a mess of animatronics parts that crawls across the ceiling; and Balloon Boy, who does not attack but blocks flashlight access, hindering progress. Doors have been removed altogether; additionally, there are two vents instead of doorways (with lights) on each side of the office, and a large doorway in the front, shined by a flashlight. The flashlight is the only thing with drainable power. Foxy's need for camera checks (who can be warded off by quick light flicks of the flashlight) is replaced by the Puppet, who requires a music box to be wound up. The only defense the player has is an empty Freddy Fazbear head that can be used to fool animatronics (except Foxy and the Puppet). There is also another sixth and customizable AI night. Golden Freddy can occasionally appear as well, and has customizable AI. One of four low-resolution minigames to appear, allowing insight into the series' lore.
Five Nights at Freddy's 3 Edit
This game takes place years after the latest shutdown of a Freddy Fazbear location, and is set in Fazbear's Fright: The Horror Attraction. Unlike the other games, there is only one "real" animatronic: Springtrap There are no longer any lights; instead, since there is only one animatronic to worry about, the player can play audio of children laughing or talking to lure Springtrap away. Vents Springtrap can enter can also be sealed. However, the other animatronics still appear as hallucinations, and will not kill the player but waste time. The audio player, camera system, and ventilation must all be occasionally rebooted. Low-res minigames still appear, but (in addition to mid-game activities) can be glitched to achieve to Good Ending (playing regularly can only unlock the Bad Ending). Beating the sixth and seventh nights will show a box with two locks on it, which swing when clicked on, however no one has been able to open it. In the last minigame, the spirits of the dead children confront and trap Purple Guy, who hides in the Springtrap suit, laughs at the spirits, but is killed when the suit fails and crushes him to death, leading many to believe that he either survived or returned to possess the suit to haunt the player.
Game Theory Edit
Culture Shock Edit
A Brief History Edit
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