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# Thumbnail Episode Description Uploaded
5 Evolution of Street Fighter's Interface Evolution of Street Fighter's Interface Ronnie explores the history of the screen layout of Street Fighter. February 9, 2013
6 The Hidden Tutorial in Super Metroid The Hidden Tutorial in Super Metroid Ronnie explains how the first level in Super Metroid is also designed to be a tutorial. March 9, 2013
7 Super Smash Bros = Nintendo Sumo Wrestling Super Smash Bros = Nintendo Sumo Wrestling Ronnie goes into Super Smash Bros.'s choice to include damage percentage instead of health bars. April 20, 2013
8 Earthbound, Personality, and Game Design Earthbound, Personality, and Game Design Ronnie explores the "personality" of EarthBound and how it benefits the game. June 1, 2013
9 Zelda, The Flaws and Triumphs of a Franchise Zelda, The Flaws and Triumphs of a Franchise Ronnie explains several unique designs aspects of the Legend of Zelda series. September 14, 2013

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